Sun Spirit Wisp Helios Fire
Max rarity ★5, 3 evolution forms. Skills and Lv99 stats are listed for each form.
Base: Solwisp (★4)
- Active skill
- Healing SpringHeal 25% HP / Target: shared party HP (effectively whole party) / Stacking: healing fires per member separately and stacks. You can never heal past max HP
- Trigger
- Triggers when HP ≤ 30%
- Cooldown
- 19 drops initially, down to 13 drops (Rechargeable)
- Leader skill
- Penetrating WillYour damage multiplier never drops below 1×, even against a resistant element / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
- Lv99 stats
- HP 5159 ATK 537 Heal 218
Resonance: Radiant Solar Wisp (★4)
- Active skill
- All SurgeFire/Water/Wind/Light/Dark damage 2× (lasts 4 drops) / Target: all members who attack with that element / Stacking: damage-multiplier effects do not stack. If several are active at once, only the single highest one applies. It multiplies with your leader and sub-leader multipliers
- Trigger
- Triggers on 5-chain
- Cooldown
- 31 drops initially, down to 21 drops (Rechargeable)
- Leader skill
- Penetrating WillYour damage multiplier never drops below 1×, even against a resistant element / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
- Lv99 stats
- HP 8254 ATK 805 Heal 327
Apex: Sun Spirit Wisp Helios (★5)
- Active skill
- Mirage AegisHeal 60% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
- Trigger
- Triggers when HP ≤ 50%
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- Boundless CascadeMax falling jewel value +2 steps (1 step = ×2, always on) — easier big numbers / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
- Lv99 stats
- HP 15477 ATK 1349 Heal 575
Related pages
Back to all characters / All skills / Choosing a leader skill