Night Emperor Morwen Noctus Dark
Max rarity ★5, 3 evolution forms. Skills and Lv99 stats are listed for each form.
Base: Morwen Nightweaver (★4)
- Active skill
- Abyssal BindInflict Bind (enemy can't attack or use hazards) for 2 drops / Target: all enemies (every living foe) / Stacking: applied to the enemy. Status effects and bleed stack or refresh, and clear when you move to the next enemy. This damage ignores element advantage and damage-nullify
- Trigger
- Triggers on 6-chain
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- Twin ShadowDark / Light ATK 2.2× / Combining: when the leader and sub-leader share the same effect, their multipliers multiply together. They also multiply with an active skill's damage multiplier (only the single highest one if several are active at once)
- Lv99 stats
- HP 5269 ATK 585 Heal 178
Resonance: Shadowed Nightweaver Morwen (★4)
- Active skill
- Abyssal SunderInflict Armor down (enemy takes +30% damage) for 6 drops / Target: all enemies (every living foe) / Stacking: applied to the enemy. Status effects and bleed stack or refresh, and clear when you move to the next enemy. This damage ignores element advantage and damage-nullify
- Trigger
- Triggers on 4-chain
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- Twin ShadowDark / Light ATK 2.2× / Combining: when the leader and sub-leader share the same effect, their multipliers multiply together. They also multiply with an active skill's damage multiplier (only the single highest one if several are active at once)
- Lv99 stats
- HP 8430 ATK 878 Heal 267
Apex: Night Emperor Morwen Noctus (★5)
- Active skill
- Twilight AegisHeal 60% max HP. For the next 6 drops you're in an "overheal" state: overflow from any heal (heart jewels, other heal skills) banks into a barrier up to 2× max HP. The barrier doesn't expire over time — it absorbs damage before your HP until depleted / Target: shared party HP (effectively whole party) / Stacking: healing stacks. While in the overheal window, anything past max HP banks into a barrier that doesn't expire over time — it takes damage before your HP until depleted
- Trigger
- Triggers when HP ≤ 50%
- Cooldown
- 22 drops initially, down to 15 drops (Rechargeable)
- Leader skill
- Shadow InsightDark ATK 2× + 4+ chain damage 1.6× / Combining: an always-on effect. Both the leader and sub-leader apply at the same time
- Lv99 stats
- HP 15807 ATK 1472 Heal 470
Related pages
Back to all characters / All skills / Choosing a leader skill